A downloadable GTA V (Mod-Pack) for Windows

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# Hitman: Contracts (Mod Pack) — Expanded Edition

A fully modular, contract-driven assassination system for **GTA V Legacy :Single Player Mode**, originally developed by **LouiDev** and now **unofficially maintained, updated, and expanded by Asterisk**.  

This rebuild modernizes the entire experience while keeping the original design philosophy intact.

Original version:  

https://github.com/LouiDev/gtaV-DefaultHitmanContractPack

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# 🧰 Framework Overview

The system is powered by a clean **core DLL architecture** (`HitmanMod.dll`) that allows creators to add, remove, or update contract packs without touching the main mod.  

Every contract is its own self-contained module, supporting:

  • - Unique mission logic  
  • - Custom target behaviors and AI  
  • - Specialized locations (interior/exterior)  
  • - Optional bonus and stealth objectives  
  • - Scripted cutscenes, diversions, and events  
  • - Pack-based organization for easy installation  
  • - Future-proof modular expansion  

Asterisk’s continuation expands mission variety, improves reliability, and fixes long-standing issues across the entire contract ecosystem.

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# 📱 How to Use

  1. - Open your in-game phone and call the **Hitman HQ** contact to receive a *random* contract.  
  2. - Or go to the **Hitman HQ building** (marked with a crosshair icon on the map).  
  3.   - Walk up to the computer to browse and select a *specific* contract.  
  4.   - The front desk also displays your **contract statistics**.  
  5. - Once a contract begins, instructions will come through your phone step-by-step.

 Many contracts include **optional objectives**—completing these grants **additional payout bonuses**.

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# 🔧 What’s Improved in the Maintained Edition

## Stability & Crash Fixes

  1. - Fixed crashes involving hack-based contract triggers.  
  2. - Resolved key-steal crashes in the plane crash mission.  
  3. - Patched scenarios where peds failed to spawn or loaded invalid.  
  4. - Fixed missing blips, markers, or broken mission stages.  
  5. - Cleaned up outdated Burger Shot meeting areas causing softlocks.  
  6. - Patched NPC behavior so meetings always occur as intended.  
  7. - Added null-safety to all contract classes.  
  8. - Corrected spawns inside blocked or invalid navmesh areas.  
  9. - Removed duplicated dialogue, prompts, and TTS spam.  
  10. - Fixed repeating TTS speaker-name announcements.  
  11. - Corrected timing issues where TTS waited until text finished.  
  12. - Fixed entities lingering after missions.  
  13. - Repaired contract loading issues within HitmanMod.dll.  
  14. - Updated all interior coordinates to valid IPL-loaded versions.  
  15. - Fixed broken phone-contact entries and flickering UI transitions.

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# 🎮 Logic & Presentation Enhancements

  1. - Meeting scenes now spawn both participants properly and instantly.  
  2. - Verified all interior & exterior locations for accuracy.  
  3. - Updated contract descriptions, instructions, and phone texts.  
  4. - Refined detection logic, stealth rules, and distance checks.  
  5. - Standardized contract structure for all packs (Start/Update/Cleanup).  
  6. - Sequential objective system rebuilt for clean transitions.  
  7. - Safety fallback spawns added for all mission-critical NPCs.  
  8. - Overhauled stealth bonuses and alert-state logic.  
  9. - Improved mission markers and navigation clarity.  
  10. - Smarter vehicle spawn rules to avoid collision/reset issues.  
  11. - Cleanup system fully rewritten for stability.

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# 🔊 Audio & UI Fixes

  1. - Text-to-speech now reads *live* in sync with each message.  
  2. - Removed TTS repeating the speaker name every line.  
  3. - Reduced phone UI flicker during objective changes.  
  4. - Improved subtitle timing and pacing.

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# 🆕 New Content Added

## New Contracts (7 Total)

  1. - **CoffeeMeeting** — Interior meetup with stealth paths.  
  2. - **BarDeal** — Undercover exchange in a bar.  
  3. - **ParkingLotExchange** — Surveillance-style contract.  
  4. - **BeachMeeting** — Casual beachfront hit with discreet options.  
  5. - **SniperContract** — Long-range assassination with distance rules.  
  6. - **StealthElimination** — Full undetected run required.  
  7. - **RoofTopSniper** — High-elevation hit from skyscraper vantage points.

**Total active contracts:** **17**

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# 🛠️ Additional Features

  1. - **Executions** (context takedowns)  
  2. - **DragDead** (body relocation for stealth)  
  3. - **BulletCam** (slow-motion cinematic kill shots)  
  4. - New helper utilities for interiors, pathfinding, and spawn validation  
  5. - Expanded modular API for future contract creators  

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# 🧩 Under-the-Hood Improvements

  1. - Reworked spawn validator for peds, props, and vehicles.  
  2. - Standardized Start/Update/Abort/Cleanup lifecycle.  
  3. - Updated all coordinates to reflect valid IPL states.  
  4. - Patched DLL reference mismatches.  
  5. - Added memory leak protection throughout mission flow.  
  6. - Modularized helper APIs for easier expansion.  
  7. - Optimized phone-instruction logic and UI behavior.  
  8. - Repaired stealth detection and hit validation triggers.

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# ⚠️ Known Non-Critical Issues

  • - ContractStatsUI disabled until the LemonUI update.  
  • - CelebrityContract disabled until custom model imports are ready.  
  • - Minor phone-app glitch originates from HitmanMod.dll, not this pack.

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# 🏁 Final Notes

This updated and expanded edition modernizes the entire HitmanMod contract system—adding reliability, mission variety, stronger AI, synced TTS, and zero progression-breaking bugs.

Maintained by **Asterisk (Iron Will Interactive)**.  

Original development by **LouiDev**.

Published 5 days ago
StatusReleased
CategoryGame mod
PlatformsWindows
AuthorIronWill Interactive
Tags5-mods, gta-v, hitman, mods, roleplay

Download

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Click download now to get access to the following files:

HitmanContractsOverhaul_v1.1.7.0.zip 1.2 MB

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